Friday, May 8, 2015

Session Recap 5/7/15

Deep in the Darken Wood, facing down a band of ghastly ghosties, the party had avoided a potentially deadly fight due to Brevofurgins quick thinking and his knowledge of the Ergothian tongue. They agreed to follow the head-ghost-in-charge into the heart of the forest.

The twisted branches and sinister mists of the Darken Wood concealed a hidden glade. Standing on a rocky promontory was a magnificent (and sexy) beast: a powerful spirit in the form of a silver unicorn! Communicating telepathically, the Unicorn introduced itself as Forestmaster, laird of this realm.

Forestmaster told the heroes that it had been visited by a Glorious Radiant Being (GRB) who foretold their imminent arrival. The GRB gave Forestmaster instructions to pass on to the party. Forestmaster explained that a fearsome army would soon overrun Abanasinia, and that the only chance to defeat it was to get the bearer of the BCS to the sunken city of Xak-Tsaroth. In Xak-Tsaroth waited a great danger, but also a great prize.

Friendship is Magic!

Forestmaster was hep to helping our troupe out, and he summoned his pal Cloud-splitter and his flock of pegasi to carry the heroes to the Eastwall Mountains. The group had already determined that they should head to Xak-Tsaroth, and sensing no treachery they were more than happy to catch a quick flight. Before they left the glade, they asked the Forestmaster a few questions, learning that the “prize” was a set of metallic disks engraved with holy scripture – the Disks of Mishakal.

There was a mid-flight long rest and then the party was deposited in the eastern reaches of the great plains of Abanasinia. As they disembarked, they noticed a pillar of black smoke rising from the western horizon. Goldmoon spazzed-out, screaming that her village lay in the direction of the burning. The party debated it, but agreed to a detour on behalf of the princess.

By the time they got to Que-Shu village, it was too late. The dragon-armies had totally ransacked the place. Nobody was left alive. Just in case it was not obvious, mustache twirling villian, Highlord Verminaard had left a note claiming responsibility. The party made sure to underline and circle his name several times so they would remember to kill him later.

The party hightailed it back toward the Eastwall Mountains and the swamps beyond. They crossed through the Forsaken Pass and made camp high in the mountains, where they had a better view of the countryside. At dawn on their 4th day since leaving Solace, the party trudged down from the mountains and into the swamps.

Brevofurgins took point, stealthily moving about 100 feet ahead of the group. This proved useful when he found that their path was blocked by a nest of fearsome saltwater Crocs! Having not killed anything since last session, the group decided to charge in rather than find a way around. A battle ensued between our protagonists and a force of crocodiles, will-o-wisps, and one giant crocodile. This time the heroes paid extra attention to battle tactics and it paid off big time.

Continuing through the mucky-muck, they were at the outskirts of the ruined city. The path into town was suspiciously blocked by a giant log. Smelling an ambush, Brevofurgins scouted it out once again, discovering a force of Draconians waiting for them. The party was able to pre-buff for this encounter, providing an early edge.

This time the Draconians had a few tricks of their own – there was a new type of dragon-man, a larger, meaner spell-casting variety that exploded when killed. They also had a pet shambling mound who had nearly 150 hit points. Once again, the party's tactics were superb (and they were rolling great all night)! Keys to the battle included a crucial use of entanglement, a divide and conquer strategy, and forcing the powerful shambling mound to attack Grundlesnatch (high AC) or Solaire (high HP) only. This DM was impressed.

Before they stepped up to the streets, the party wanted some additional intel. Salvin knocked one of the Bozak's unconscious and the party determined to question it before they took a long rest. The Bozak was a real anus and would not answer any questions until Marshall ensorcelled him.

The Bozak told them that Xak-Tsaroth had been the staging ground for the army that destroyed Que-Shu. He further revealed that several armies had attacked Abanasinia all at once. Haven was to be attacked on the fifth day! The armies here were called the “Red Dragon-Army” and the field-commander was this Verminaard guy. Verminaard had left a garrison in Xak-Tsaroth along with a black dragon called Onyx. Onyx was guarding something important.

What really got everybody upset was when the Bozak described the death of Chief Arrowthorn, Goldmoon's father. Having taken a liking to the princess and not wanting this fiend to torture her with his filthy talk, Grundlesnatch and Brevofurgins cut him down! It was time to get serious.

Nothing now stood between the heroes and the sunken city. They followed the broken cobblestone streets towards a natural confluence – a great plaza at the center of the city. Brevofurgins scouting revealed a force of 9 Baaz, 2 Bozak and 2 flying devils (Green Ashibai). The party pre-buffed and Brevofurgins fired a stealth shot to start the battle.

Solaire's initiative feat paid off and he launched a devastating flame strike on the enemies' leadership. The damage was enough to kill both Bozak outright and bring one Devil into the danger zone. Marshall followed this up by casting a sleep spell, which put the injured Devil crashing into slumber. The rest of the party spread out to intercept the charging Baaz.

At some point in the battle, Princess Goldmoon seemed to be under a magical compulsion and went running off toward a temple-building in the east. Brevofurgins tried to intercept her but she juked him and got away. The party was mopping up the opposition WHEN THE DRAGON APPEARED!

Onyx would like a word with you..,

Flying out of a well-shaft in the center of the plaza, the HEWJ DRAGON Onyx flew into the air and cast a spell shrouded herself in impenetrable darkness. The party wasn't prepared to deal with such witchcraft and so they continued to kill the last remaining dragon-men on the ground, hoping the dragon would just go away or something. I do recall that both Grundlesnatch and Marshall got in some shots on Onyx as she emerged, but nothing significant.

On its second round, Onyx hocked back, and delivered an acid loogie that struck Solaire and Salvin. The Dragon was no joke – Soliare took 57 damage dropping him out of his final wildshape and all the way down to 1 point away from perma-death. It was quite shocking. Luckily for our heroes, that was apparently all the dragon felt like doing that day and it roared off down the well like a bat out of hell. The party killed the final dragon-man and we called it for the night.

Solaire had some bad Acid

Wow. This session was the tits. It was dominated by three back to back combats, but somebody had managed to balance them fairly well (despite the DEADLY SURPRISE at the end there). Everybody seemed to enjoy it, and I know I can't wait to see what kind of shananigans they get up to in Xak-Tsaroth's dungeons. Hi-ho Silver!


DM CHAS

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