The Players:
Brevofurgins -- Human (Ergothian)
Fighter 2/Rogue 2
Grundlesnatch -- Human (Solamnic)
Fighter 4
Marshall -- 1/2 Elf Bard 4
Salvin -- Elf (Kagonesti) Ranger 4
Solaire -- Human (Nordmaarine) Druid 4
Second session of Dragons of Despair!
After unsuccessfully sneaking their way out of Solace, the party was
confronted and forced into combat with several goblins and their worg
pets. Victorious but somewhat beat-up, preliminary first aid was
administered and the group skedaddled right out of town.
They left Solace heading north and
found themselves on the eastern shores of Crystalmir Lake. Pushing on
into the night, they only made camp once they were several miles away
from Solace. At midnight they reached the foot of the pass called
Sentinal Gap and took their long rest. During the break, the
plainsfolk Goldmoon and Riverwind shared a little more of their
background and explained what had brought them out of the plains.
Goldmoon yakked about her life as Queen
of the Injuns. She came off a little headstrong and naive. Riverwind
is her bodyguard and he does whatever the Princess wants, up to and
including things that get him condemned to death by his tribe. Of
particular note, is Goldmoon's Blue Crystal Staff (BCS), a magical
artifact with mysterious powers (including healing). Riverwind found
the staff in a sunken city in an eastern swamp, where he had some
kind of long-form hallucination.
The next morning the party got up and
headed into the pass. That's when they spotted a group of cenobites
coming down the road with their wagon. The monks were covered head to
toe, and they were acting mighty suspicious. Solaire, Salvin and
Brevofurgins hid in the bushes while Marshall went forward to parley
with the strangers.
The monks explained that they were from
some nebulous monastery and that they were searching for a Blue
Crystal Staff with healing powers. They claimed it had been stolen
from them, and that they needed it to heal their sick compadre.
Marshall chose not to tell them anything about the BCS, but the monks
didn't believe him.
Casting off their disguises, the monks
revealed themselves as horrible dragon-men hybrids! They were
geared-up for a scuffle and the party obliged them. This battle was
actually fairly long (I may have set the AC a little high as one of
my players/sometime DM remarked), but the party was never in real
danger. Solaire's wild shape allows him to soak tons of damage while
the rest of the party took the Draconians out one by one.
Brevofurgin's mobility feat continues to shine, and Marshall's (rap)
Bard is almost unrecognizable compared to its weak 3.5/Pathfinder
counterparts.
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F*ck You, I'm a Dragon |
Once the battle concluded the party set
forth again, entering Haven's Vale and coming in sight of the
Lord-city. The city was surrounded by a couple thousand dirty-ass
refugees, displaced by fighting in the north. Apparently an army of
Dragon-men, humans and goblins had crossed the sea and was
terrorizing northern Abanasinia. Due to the massive influx of people
and its limited supplies, Haven had been sealed by order of the Holy
Guard.
This proved to be no problem for the
party as Marshall placed a magical suggestion on the guards who let
them into the city. Inside, Haven was little better -- there were
refugees spilling into the streets. The party did a little
information gathering and determined that they wanted to speak with
the Highseekers in the Councilhall.
Through some shrewd diplomacy they
talked their way inside the citadel. Here they met Lorcar,
Grandmaster of the Seekers. Lorcar told them that he needed the BCS
to save the city; however, by save the city he meant turn the staff
over to 'Lord Verminaard' so that he would spare Haven from conquest.
Goldmoon insisted that they reveal the BCS to the Highseekers despite
Lorcar's plan, but Brevofurgins and Grundlesnatch (among others) were
not about to let that happen. Instead, they were able to corner
Elistan, an elderly Highseeker that they believed might disagree with
Lorcar's decision.
Elistan did indeed disagree -- he said
that if the enemy wanted this BCS badly, then they should probably
not have it. Elistan told the party that he had learned the BCS came
from the ancient city of Xak-Tsaroth, and perhaps there were
additional clues about its nature to be found there. He also
cautioned the party to avoid the roads since the Dragon-men armies
were presumably nearby. He advised that they enter the infamous
Darken Wood and take a shortcut.
The Party decided to do just that and
after another long rest, they left Haven heading east over some low
mountains. They were making their way through Darken Wood, when all
of a sudden, GHOSTS! Surrounded by 10 spectres the party prepared to
defend themselves.
The spectres were immune to the touch
of normal weapons (but not silver ones) and they caused exhaustion
(and pretty high damage) with their touch. It was looking rather
grim, but Brevofurgins, a native Ergothian, was able to decipher the
strange dialect of the spirits and communicate with them. The spirits
were guardians of the wood, and they announced that they would only
slay those of "evil intent."
Brevofurgins explained that no, the
group was not evil, in fact they were on a noble quest. Brevofurgins
let slip something about the BCS, which immediately got the Ghosts'
attention. The ghosts dropped aggro and told the party to follow them
further into the woods... and we lost a player as it was getting late
and we decided to call it a night.
Overall I had a great time. We continue
to have a few issues getting used to the rules, and I'm starting to
see places where my conversion work has been dubious. I thought we'd
at least get through another combat, but some aspects of the module
were pretty frustrating. I'll share my thought on that in a future
post.
DM CHAS
DM CHAS
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